64-bit apps, motion coprocessors, iBeacons, Miracast, and MBaaS all could be on the brink of achieving great things.
Take a step back from
your iPad, iPhone, Galaxy, or whatever for a moment. What you hold in your hand
today should undergo serious improvements in 2014, given the groundwork laid in
2013. For some people, taking advantage of those improvements will mean getting
new devices, but many current device owners -- especially those who bought
Apple's latest models -- will access them in what they already own.
1. 64-bit apps
iOS 7 debuted with the 64-bit Apple A7 processor in theiPhone 5s, iPad Air, and iPad Mini with Retina display. Apple'sXcode 5 IDE allows creation of 64-bit apps from
existing code, so the iOS world will see 64-bit apps become common in 2014. As
with the transition to 64-bit apps in Mac OS X Snow Leopard, most apps won't
really take advantage of the greater processing and memory capabilities in
their first 64-bit versions, both because developers won't have figured out how
to get the maximum effect in the first go-round, and because they won't want
the 32-bit versions of their apps used on older devices to be radically
inferior until enough of the market has 64-bit devices.
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After Apple debuted
the A7 in September, several Android smartphone makers said they too would ship
64-bit devices, likely using a recent ARM reference design.
But that won't do much for them until Google has a 64-bit version of Android to
run on it. Expect that in the second half of 2014, giving iOS nearly a year's
lead time in 64-bitness.
2. Spatial sensitivity
Motorola Mobility
debuted its X8 motion coprocessor in
the Moto X this year, and Apple followed up
with its own M8 motion coprocessor in the iPhone 5s, iPad Air, and Retina iPad
Mini. You won't find these coprocessors in a PC, which tend not to be used in
motion or with devices that move. But smartphones and tablets are used on the
go and for items in motion, such as fitness monitors and navigation devices.
A motion coprocessor
will make it easier for mobile devices to incorporate tracking of their own
motion as well as that of peripherals into their computing. Using a coprocessor
means there's less drag on (and power usage from) the main processor, so apps
that use spatial sensitivty derived from motion can run all day -- even when
the device is asleep. If you use GPS on your mobile device and see how it burns
through your battery in minutes, you know avoiding that drainage is critical to
making it a capability you'll leave turned on.
As motion processing
is built into more devices, apps and peripherals that can take imaginative use
of them will proliferate -- it's not just for runners and those trying to lose
weight. Again, the iOS world will have a good year's lead time on this technology
because motion processing is now standard in all new Apple devices, whereas
only Motorola and parent company Google have it (so far) in the Android world.
3. Beacons
They're in your neighborhood Apple Store, and they're
coming to sports stadia, shopping malls, and perhaps downtowns. These little
devices use Bluetooth to communicate with your mobile device and a Wi-Fi or
Ethernet connection to connect to the Internet, serving as an information
waystation. That may sound like just a Wi-Fi access point, but it's not -- in
fact, beacons aren't access points at all.
Instead, they're
location-specific points of contact. That means they serve a small area --
Bluetooth's roughly 30-foot range -- to provide custom interaction related to
that specific area. For example, a walking tour, zoo, or museum could use them
to know what you're looking at and provide links to relevant details or to play
an audio or video for that tour segment. A stadium could use them to know where
you are so that the food you ordered gets to you faster or to tell you the
nearest restroom's location. A store's online help or inventory system would
know what department you're shopping in.
Beacons don't require
interaction, of course -- they can simply record the Bluetooth network
addresses of devices that come in range to build a model of foot traffic, where
people tend to linger, and so on, all of which would be of great interest to
retailers, urban planners, and police. But the interesting applications for
individual users will involve websites and apps that interact with beacons to
know where you are, then customize content and services accordingly. There's a lot of potential for
innovation with beacons, as well as potential for marketing and other privacy abuses.
Apple is the power in
beacons technology -- its iBeacons
technology is in every iOS 7 device. iBeacons even lets iOS devices
act as beacons (all the retailer iPads
and iPod Touches now have a new use). But several companies
sell stand-alone beacons, as well as beacons protocols and services that can be
used in apps across multiple platforms. Some of those also use Apple's iBeacons
protocols, of course.
Because Apple has by
far the broadest beacon-capable user base, expect it to be the center of
gravity for this technology. Again, expect Google to introduce a similar set of
APIs and OS-level hooks in Android at some point.
4. Miracast
In March 2008, Apple
reworked its failed Apple TV device to be a stand-alone media streamer for both
local (iTunes) content and online (iTunes Store) content. In September 2010,
Apple reworked its little-used AirTunes technology as AirPlay, allowing iOS and
OS X devices to wirelessly stream video and audio content to the Apple TV and
licensed AirPlay speakers. The combination of AirPlay and the
Apple TV revolutionized media consumption, letting computers and
mobile devices stream content to a variety of playback devices, as well as
receive (in the case of iPad and iPhones) media from other devices. The
technology has also gained traction
in some businesses for conference room presentations.
But in the rest of the
technology world, media streaming is a mess. The Android world has three types
of physical video connectors in use (MHL, MiniHDMI, and Mobility DisplayPort),
as well as two video-streaming technologies (DLNA and Miracast). Windows 8 uses
WiDi, Intel's Wireless Display technology built into its current graphics
coprocessors. Amazon.com's new Kindle Fire HDX tablets support Miracast.
Miracast promises to
change that, though it had a rough start in 2013. Backed by the Wi-Fi Alliance
that rendered the once-messy 802.11 protocols interoperable, Miracast is meant
to make wireless video streaming interoperable across computers, mobile
devices, and entertaiment devices like stereos, TVs, and speakers. Although
Intel's WiDi incorporates the Miracast standard, many Windows PCs
need driver updates to get Miracast support to actually work.
The Kindle Fire HDX is certified with only one Miracast device, the Netgear Push2TV -- undermining the interoperability
promise of Miracast. So far, only Google's and subidiary Motorola Mobility's
recent Android devices support Miracast.
2014 will be the year
that Miracast pulls together and delivers on its promise -- or follows the fate
of DLNA, the clunky standard introduced in 2003 that often fails when mixing
devices from different manufacturers and thus flopped in the living room.
5. MBaaS
It's one of the ugliest terms of tech today, and its meaning is highly variable
and confusing, but mobile back ends as a service (MBaaS) is both increasingly
important to developers and, I believe, about to go through a major shift.
Forrester Research had a good explanation of MBaaS in 2012 when the term began to
proliferate: middleware to data management and authentication services that
mobile apps would need if the apps were part of a deeper data-driven service.
Today, MBaaS is used to mean almost any cloud-resident service an app may need
access to, such as video rendering, payment processing, location information
lookup, and ad serving.
One sales pitch for
today's expansive "any services" version of MBaaS is that mobile
devices have too little processing power and storage capacity to do
"real" computing, so they need an assist from the cloud. That's not
true with the Apple devices and high-end Android devices from the last few
years, of course, but it's true that tapping into the cloud provides an almost
limitless set of capabilities that developers can use rather than re-create,
allowing them to weave together more functionality.
If you use Chrome OS,
the chrome browser, or Windows 8's Metro side -- or Web apps in general -- you
already see that the mashup
notion that briefly shone in the late 2000s is alive and well,
but without that name. MBaaS is now effectively a services offering for
functionality, rather than apps or infrastructure, that app developers will
pull together no matter what devices their software runs on.
That's where I believe
the MBaaS shift will occur in 2014. The "M" part will go away because
the same logic applies to desktop and Web apps, too. The "B" part
will also go away, because the notion of a back end is too confining and assumes
a central data center model when in fact services (like APIs) will come from
multiple sources and be federated. It's really just services, and they will
enrich mobile apps even more.
In other words, MBaaS
is going to yield to simply cloud-delivered services. That's why Software AG
bought former mashup king JackBe, eBay bought PayPal, Facebook bought Parse,
Salesforce.com's Heroku unit partnered with AnyPresence, and Google and
Microsoft offer MBaaS functionality in their platform and infrastructure
services.
This article, "The 5 mobile
technologies to watch in 2014," was originally published at InfoWorld.com. Read more
of Galen Gruman's
Mobile Edge blog and follow the latest developments in mobile technology at
InfoWorld.com. Follow Galen's mobile musings on Twitter at MobileGalen.
For the latest business technology news, followInfoWorld.com on Twitter.
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